Beth Aguilera

Game Developer

SP/PT/EN

I’m currently a fifth-year Computer Engineering student, and I’ve been making games since I was 15. I started with RPG Maker, and now I create Fortnite maps. I love being involved in every stage of development—from programming and game design to UX/UI and level design. I don't really have a 'main' role yet because I enjoy having my hands in everything. Maybe eventually I’ll pick a favorite, but for now I’m not stressing about it

Programming Language: C#, C++, Verse(WIP)
Engines: Unity, RPG MAKER, Construct3, UEFN, UE
Design Tools: Illustrator, Figma, Aseprite, Photoshop(WIP)
Variety: SQL Server(T-SQL), HTML, CSS, IONIC

PROFESSIONAL STUFFS

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We're Cooked!🍅 - 2025

Stacks: UEFN - Verse - Illustrator - Photoshop

I collaborate as a game, level, ux/ui designer for this map

More Info Here.
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Unity Developer - 2024

Stacks: Unity - C# - UI Toolkit

I collaborate as a frontend developer of a geolocated game, integrating REST API connections with the backend, and developing game interfaces, though the project never officially saw the light of day :(.

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Fortnite Maps - 2023

Stacks: UEFN

I collaborate as a game and level designer in some maps on Fortnite

More Info Here. More Info Here Part 2.
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Hell's Kitchen x The Sandbox - 2022

Stacks: The Sandbox GameMaker

I also collaborate as a level designer for the Hell's Kitchen Experience within the metaverse of The Sandbox

More Info Here.

Forbidden Colors - 2021

Stacks: Unity - C# - Aseprite

This game I make in one week, the only thing I didn't did was the sountrack

More Info Here.

Vitamins - 2021

Stacks: Unity - C# - Aseprite

This was my first game in unity, it was really funny make it.

More Info Here.

POISON (WIP)- 2025

Stacks: Unity - C# - A little bit of Blender

This is my most ambicious game that is standby for the moment, if you have a good teast and money, please be my publisher

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